Sunday, 19 January 2014
Jump Animation
Finished my 2nd animation on jump.
Monday, 13 January 2014
Bouncing Ball Animation
Finished my first animation on a Bouncing Ball.
Thursday, 9 January 2014
Flash Game Proposal
Proposal for my flash game, Bacteria Wipeout.
1) What is the game idea about?
1) What is the game idea about?
You are a mouthwash agent. Your owner decided
to use you to kill bacteria residing in the mouth. You are tasked with clearing
all bacteria. You start off at one end of the gum and navigate through the
teeth to reach the other end.
2)
Why
do players want to play your game? What is the unique selling point?
It features a time based event. After a
minute of gameplay, the game will paused and three facedown cards will appear.
Selecting either one of them will trigger an effect, the effect can be a
positive or negative effect temporary. This is unique compared to most other
games which uses a checkpoint reward system.
3)
Who
is the target audience?
Childrens.
4)
How
is the game played?
Objectives
To clear all the bacteria left in the mouth.
Game
mechanics
Players are able to move left and right as
well as able to jump. Players are granted an action mechanic, punch, which
players will use to get rid of bacteria. Every one minute of gameplay, the game
will paused and players will be able to choose a card which will either buff or
weaken the player. Players are able to climb the tooth in the way to proceed
on. There will be a tooltip displaying numbers of bacteria left before the
boss.
Gameplay
Player is granted control of a mouthwash
unit. Players then travel the mouth to clear all bacteria left behind. To kill
the bacteria, players will punch it till it dies. Getting damaged by the
bacteria will result in health lost. Upon losing all health, the player will
lose and fail the mission. At the final segment of the game, there will be a
bacteria boss which is stronger and has more health than normal bacteria. After
every one minute of gameplay, the game will be paused and three facedown cards
will appear. Each card contains different and random effects. The effects can
be a positive effect such as strengthen your mouthwash agent or a negative
effect such as weakening your agent. The
effects are temporary.
Rules
Game will end when the player successfully
defeats the boss or when player is defeated by losing all health points.
A player must choose a card during the event
to proceed.
Players must clear all bacteria in order to
proceed on.
Idea
inspiration
Mega Man series – A game series where players
controls the main protagonist who navigates through stages to defeat the
bosses. Ideas and mechanics inspired from the Mega Man game series are wall
climbing mechanics, platforms and boss battle at the end of stages. I included
the listed mechanics inside the game.
Death Worm – A game where players control the
worm to eat living objects to grow. Ideas and mechanics inspired from Death
Worm are checkpoint permanent upgrades and kill requirements. I changed the
checkpoint permanent upgrades to the time based event which will buff or weaken
the player. The events however, are temporary in my game. In Death Worm,
players are able to see their own upgrades. However, I changed the mechanics in
my game so that players are not able to see the event cards. I also include a
kill requirement system which has a tooltip to display bacteria left before the
boss.
Original Monopoly – A board game where
players have to utilise properties in order to force other players to become
bankrupt in order to win. Ideas and mechanics inspired from Monopoly are
unknown card events from Chance and Community Chest. Monopoly event cards
include positive and negative events. I used the idea of players unable to
foresee their upcoming event cards so players are unable to choose the one that
will benefit them and also includes negative events that will weaken the
player.
Thursday, 28 November 2013
Card Design Art
And for this week, i had to come up with the card designs.
Front of Money cards, item cards, action cards and event cards
Back of normal cards and event cards respectively
Front of Money cards, item cards, action cards and event cards
Back of normal cards and event cards respectively
Saturday, 23 November 2013
Board Game Art
For this week, i had to come out with logos, icons and cover art for my board game, Rabbit Apocalypse. This is what i have done.
Cover Art
Company Logo
Game Logo
Icons
Box layout
Cover Art
Company Logo
Game Logo
Icons
Wednesday, 13 November 2013
Research on Fun
What is fun? There are the definitions of fun. Fun as a noun
could mean something provides mirth or amusement and enjoyment or playfulness.
As a verb, it could mean informal or joke. And as an adjective, it means
something is of or pertaining to fun, especially to social fun and also it
could be used to represent whimsical or flamboyant.
There are many different views and opinions of fun. How I
feel about fun is that, it is something one enjoys when doing performing
certain acts. It you are enjoying a game of cards, you are having fun. That is
what I personally think fun is.
Fun is a very vague topic, there are many different
interpretations to it. But what I think is that, to have fun, you must be
willing to immense yourself in the things you are doing in order to achieve
fun. If you are not willing or reluctant to do the acts you are tasked, you
would not be having fun. If express as
an emotion, it is similar to happiness, when you are having fun, you would
naturally be smiling and enjoying yourself.
However, there are a few people who have fun doing acts like
cutting themselves, torturing a living creature or simply being abusive and
disrespectful towards others. These actions are deemed morally wrong but those
people would still continue doing them to achieve their sense of fun.
Fun is rather easy to
achieve, you can be having fun watching television to playing games to doing
household chores and it all depends on how you look at it and how you face it.
If you mentality thinks that you are not going to have fun, no matter how hard
you try, you still will not have fun.
Fun is the enjoyment of pleasure, particularly in leisure
activities. Fun is an experience - short-term, often unexpected, informal, not
cerebral and generally purposeless. It is an enjoyable distraction, diverting
the mind and body from any serious task or contributing an extra dimension to
it. Although particularly associated with recreation and play, fun may be
encountered during work, social functions, and even seemingly mundane
activities of daily living. It may often have little to no logical basis, and
opinions on whether or not an activity is fun may differ. The distinction
between enjoyment and fun is difficult to articulate but real, fun being a more
spontaneous, playful, or active event.
Psychologically, it has been suggested that games, toys and activities perceived as fun are often challenging in some way. When a player is challenged to think consciously, overcome challenge and learn something new, they are more likely to enjoy a new experience and view it as fun.
The definition of fun often gets hung up on the distinction
between fun and entertainment. Some insist that fun requires interaction rather
than just passive consumption. This however is clearly prescriptivist
semantics, for plenty of passive entertainments have been called “fun” such as talking
with others, learning things of interest, immersing yourself in any work or
have a sense of progress.
There are multiples ways of having fun. First off, in order
to have fun, you can find a new hobby or passion as you might have gotten bored
of the hobby or passion you currently have, be positive in any situation
because your mind will think based on how you feel. By thinking positively, you
will be able to achieve fun despite not enjoying an activity. Another way is to
get out of your comfort zone. By trying out new things that you would not have considered,
you might be able to achieve fun in a way that you would have never imagined
possible. You can also listen to music
and calm yourself down when you are stressed. When you are stressed, it is even
harder to achieve fun. It is also highly
recommended that you should hang out with your close friends, as you will feel
comfortable with your close friends, you can chat with them any topic you wish.
By doing activities with your friend such as going on an adventure, doing
something new or just idle chat, you can also have fun.
Citations
Friday, 8 November 2013
Observation Journal
This week, i met up with my friends to play some board games. I took some pictures and interviewed them for my observation.
For our first game we decided to play was a game of Chess.
Thinking of ways to win.
He seemed to be having fun thinking of ways to beat his opponents.
Thinking.
More thinking.
Winner of game 1.
Winner of game 2.
And for our second game, we decided to play Monopoly Deal.
Seems like someone does not know the rules. Let us give him a moment to read up about it.
Game in progression
We got ourselves a winner!
Interview Section
Interview with Nicholas for winning the game of chess.
1. How do you feel winning?
A sense of accomplishment.
2. How do you find the game?
I find the game enjoyable.
3. What do you think the game can be improved?
Allow more players instead of two.
4. What do you enjoy the most about the game?
It is fun and it requires strategic planning.
5. What do you think is the purpose of playing the game?
To train you to think strategically.
Interview with Yew Kiat for winning the game of Monopoly Deal
1. How do you feel winning?
A sense of victory.
2. How do you find the game?
Very interesting as it requires you to make use of what is
available on the field and in your hand.
3. What do you think the game can be improved?
Too easy to win, conditions to win should be harder to
achieve.
4. What do you enjoy the most about the game?
Winning the game.
5. What do you think is the purpose of playing the game?
To plan and outsmart your opponent.
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