And for this week, i had to come up with the card designs.
Front of Money cards, item cards, action cards and event cards
Back of normal cards and event cards respectively
Thursday, 28 November 2013
Saturday, 23 November 2013
Board Game Art
For this week, i had to come out with logos, icons and cover art for my board game, Rabbit Apocalypse. This is what i have done.
Cover Art
Company Logo
Game Logo
Icons
Box layout
Cover Art
Company Logo
Game Logo
Icons
Wednesday, 13 November 2013
Research on Fun
What is fun? There are the definitions of fun. Fun as a noun
could mean something provides mirth or amusement and enjoyment or playfulness.
As a verb, it could mean informal or joke. And as an adjective, it means
something is of or pertaining to fun, especially to social fun and also it
could be used to represent whimsical or flamboyant.
There are many different views and opinions of fun. How I
feel about fun is that, it is something one enjoys when doing performing
certain acts. It you are enjoying a game of cards, you are having fun. That is
what I personally think fun is.
Fun is a very vague topic, there are many different
interpretations to it. But what I think is that, to have fun, you must be
willing to immense yourself in the things you are doing in order to achieve
fun. If you are not willing or reluctant to do the acts you are tasked, you
would not be having fun. If express as
an emotion, it is similar to happiness, when you are having fun, you would
naturally be smiling and enjoying yourself.
However, there are a few people who have fun doing acts like
cutting themselves, torturing a living creature or simply being abusive and
disrespectful towards others. These actions are deemed morally wrong but those
people would still continue doing them to achieve their sense of fun.
Fun is rather easy to
achieve, you can be having fun watching television to playing games to doing
household chores and it all depends on how you look at it and how you face it.
If you mentality thinks that you are not going to have fun, no matter how hard
you try, you still will not have fun.
Fun is the enjoyment of pleasure, particularly in leisure
activities. Fun is an experience - short-term, often unexpected, informal, not
cerebral and generally purposeless. It is an enjoyable distraction, diverting
the mind and body from any serious task or contributing an extra dimension to
it. Although particularly associated with recreation and play, fun may be
encountered during work, social functions, and even seemingly mundane
activities of daily living. It may often have little to no logical basis, and
opinions on whether or not an activity is fun may differ. The distinction
between enjoyment and fun is difficult to articulate but real, fun being a more
spontaneous, playful, or active event.
Psychologically, it has been suggested that games, toys and activities perceived as fun are often challenging in some way. When a player is challenged to think consciously, overcome challenge and learn something new, they are more likely to enjoy a new experience and view it as fun.
The definition of fun often gets hung up on the distinction
between fun and entertainment. Some insist that fun requires interaction rather
than just passive consumption. This however is clearly prescriptivist
semantics, for plenty of passive entertainments have been called “fun” such as talking
with others, learning things of interest, immersing yourself in any work or
have a sense of progress.
There are multiples ways of having fun. First off, in order
to have fun, you can find a new hobby or passion as you might have gotten bored
of the hobby or passion you currently have, be positive in any situation
because your mind will think based on how you feel. By thinking positively, you
will be able to achieve fun despite not enjoying an activity. Another way is to
get out of your comfort zone. By trying out new things that you would not have considered,
you might be able to achieve fun in a way that you would have never imagined
possible. You can also listen to music
and calm yourself down when you are stressed. When you are stressed, it is even
harder to achieve fun. It is also highly
recommended that you should hang out with your close friends, as you will feel
comfortable with your close friends, you can chat with them any topic you wish.
By doing activities with your friend such as going on an adventure, doing
something new or just idle chat, you can also have fun.
Citations
Friday, 8 November 2013
Observation Journal
This week, i met up with my friends to play some board games. I took some pictures and interviewed them for my observation.
For our first game we decided to play was a game of Chess.
Thinking of ways to win.
He seemed to be having fun thinking of ways to beat his opponents.
Thinking.
More thinking.
Winner of game 1.
Winner of game 2.
And for our second game, we decided to play Monopoly Deal.
Seems like someone does not know the rules. Let us give him a moment to read up about it.
Game in progression
We got ourselves a winner!
Interview Section
Interview with Nicholas for winning the game of chess.
1. How do you feel winning?
A sense of accomplishment.
2. How do you find the game?
I find the game enjoyable.
3. What do you think the game can be improved?
Allow more players instead of two.
4. What do you enjoy the most about the game?
It is fun and it requires strategic planning.
5. What do you think is the purpose of playing the game?
To train you to think strategically.
Interview with Yew Kiat for winning the game of Monopoly Deal
1. How do you feel winning?
A sense of victory.
2. How do you find the game?
Very interesting as it requires you to make use of what is
available on the field and in your hand.
3. What do you think the game can be improved?
Too easy to win, conditions to win should be harder to
achieve.
4. What do you enjoy the most about the game?
Winning the game.
5. What do you think is the purpose of playing the game?
To plan and outsmart your opponent.
Sunday, 27 October 2013
Board Game Proposal
This is my proposed idea for my board game.
Name
of board game : Rabbit Apocalypse
1) What
is the game idea about?
The game is about an evil scientist producing a
concoction that turns rabbits into giant evil rabbits. The players are hunters
who seek to rid of the giant evil rabbits to keep the town safe.
2) Why
do players want to play your game? What is the unique selling point?
The game utilizes an event deck that will cause random
events that cause even more mayhem or blessing to the game. It also offers
strategic planning and sabotaging as players have to think of ways to clear the
rabbits on his board first before any other players. Most board game requires
you to have more assets while this game requires you to clear your assets first.
3) Who
is the target audience?
Teens and young adults.
4) How
is the game played?
Number
of players
2-4 players
Objectives
As a rabbit hunter, you have to get rid of all the rabbits
in your board. The first player to do so wins.
Game
assets
4 Boards
1 Deck of 30 event cards
1 Deck of 85 normal cards
100 rabbits
Gameplay
(Turn Based)
Shuffle the event deck and place it in the center.
Shuffle the normal deck and distribute 5 cards to
everyone.
Place 15 rabbits on everybody’s board.
Draw 1 card at the start of your turn.
A player is allowed to play up to 2 cards from his/her
hands per turn. A player may also choose to pass.
At the end of the turn, the player will open the topmost
event card and carry out the action stated.
Turn will then end and proceed to the next player.
Rules
A player can only have a maximum of 8 cards in his/her
hands.
A player can only have a maximum of 25 rabbits in his/her
boards.
A player may draw 3 cards in his/her next turn if he/her
has no cards in his/her hands.
All used cards are to put in a discard pile beside the
deck and reshuffle it and use it as a new deck if the deck runs out of cards.
Similarly for the event deck.
A player may only have a maximum of 3 item cards on
his/her board. If the player plays another item card, he must discard 1 item
card from his/her board with no refunds
A player may choose to discard 1 card during his/her turn
but is unable to play any cards.
No change will be provided. Example, a player steals 50
Money and you only have a 100 Money card, you have to give the 100 Money card
and receive no change back. Similarly for the item cards.
Item cards are permanent.
For Unlucky gambler, you have to pay the amount rounding
off to nearest 50 or 100. Example, you have 150 Money, you have to pay 75 Money
which is half the amount. Rounding off, you have to pay 100 Money instead as
there is no 75 Money card.
Idea
inspiration
Normal
Deck list of cards
Money
card
10 x 200 Money
10 x 100 Money
10 x 50 Money
Item
cards
5 x Teleporter
No effect. Needed for teleportation card.
Cost 150 Money
2 x Banking system
Reduce the effect of gold reducing event cards by 50
Money
Cost 200 Money
1 x Curse rabbit staff
Removes 5 rabbits on your board. At the end of your turn,
add 1 rabbit onto your board. Cannot be switched with the item switcher. Cannot
be replace with another item card. Cannot be used when you have 5 rabbits or
lesser.
Cost 100 Money
2 x Automated rockets
Remove 2 rabbit at the end of your turn
Cost 350 Money
3 x Trap bait
Remove 1 rabbit at the end of your turn
Cost 150 Money
Action
cards
5 x Item disabler
Disable an item for 1 turn
10 x Teleportation
Teleports 2 rabbits from your board to any other board.
Requires teleporter card
7 x Petty thief
Steals 50 Money from any player
1 x Ultimate burglar
Steals any item from any player
8 x Hunting time
Remove 1 rabbit from your board
1 x Item switcher
Switch 1 of your item with any item from the other
players
3 x Rabbit bait
Places it in any player's item zone. Place 2 rabbits at
end of the player's turn.
1 x Rampage killing
Remove 3 rabbit from your board
5 x More cards
Draws 2 card from the deck.
1 x Item destroyer
Destroys any item on the board.
Event
Deck of cards
5 x Do nothing
No effect
4 x Add 1 rabbits
Add 1 rabbits to all the player
1 x Massive rabbits
Double the rabbits in all the boards
1 x Add 3 rabbit
Add 3 rabbits to your board
1 x Earthquake mayhem
Remove 5 rabbits from all the boards
2 x Mini quake
Remove 1 rabbit from all the board
2 x Thunderstorm
Remove 3 rabbits from your board
2 x Helpful player
The next player only needs to pay half the cost to play
an item card
3 x Evil player
The next player needs to pay twice the cost to play an
item card
5 x Skip
Skip the next player turn
1 x Extortion
Steals 100 gold from all the players
2 x Robin hood
Takes 150 gold from the richest player and give it to the
poorest player
1 x Unlucky gambler
Loses half of your gold
Friday, 25 October 2013
Assignment for GDP
So, during my Games Design Principles (GDP), i was tasked to find out the 8 elements in a board game. This is what i found out from Dungeon Twister.
(Link for image - http://www.jeuxdenim.be/jeu-DungeonTwister)
1) Number of players : 2
2) Goals/Objectives/Aims : To acquire 5 victory points before your opponent to win the game.
3) Setup procedures : Flip the 8 map board facedown, shuffle and place it between the 2 starting line tile. Each player will choose 4 character tokens and place them in the map.
4) Summary of rules : Each turn, players are to play an action card that will give the players action points. Players will then carry out the actions by consuming the action points. If a character token lost a fight, it is wounded and thus, unable to carry out any offensive action. Characters may not end their turn on a unit or the trap tile.
5) Game components : 1 Rule book. 2 Quick reference sheet. 2 Starting line tile. 10 Action markers (5 blue and 5 orange). 8 map board. 16 character tokens (8 for each player). 12 Item tokens (6 for each player). 16 Character cardboard figurines and plastic base (8 for each player). 20 Portcullis marker. 32 Cards consisting of 18 combat cards, 6 jump cards and 8 action cards (16 for each player)
6) Conflict : 2 Teams of adventurers are trapped in a maze.
7) Boundaries/Limitations : The boundaries is the 8 map board between the 2 starting line tile and the limitations is that in the first round, the first player can only play a 2 action card, while the second player can play an action card that is lower, equal or higher by 1 of the previous action card till the 4 action card is played.
8) Outcomes/Victory conditions : The first player to acquire 5 victory points wins.
1) Number of players : 2
2) Goals/Objectives/Aims : To acquire 5 victory points before your opponent to win the game.
3) Setup procedures : Flip the 8 map board facedown, shuffle and place it between the 2 starting line tile. Each player will choose 4 character tokens and place them in the map.
4) Summary of rules : Each turn, players are to play an action card that will give the players action points. Players will then carry out the actions by consuming the action points. If a character token lost a fight, it is wounded and thus, unable to carry out any offensive action. Characters may not end their turn on a unit or the trap tile.
5) Game components : 1 Rule book. 2 Quick reference sheet. 2 Starting line tile. 10 Action markers (5 blue and 5 orange). 8 map board. 16 character tokens (8 for each player). 12 Item tokens (6 for each player). 16 Character cardboard figurines and plastic base (8 for each player). 20 Portcullis marker. 32 Cards consisting of 18 combat cards, 6 jump cards and 8 action cards (16 for each player)
6) Conflict : 2 Teams of adventurers are trapped in a maze.
7) Boundaries/Limitations : The boundaries is the 8 map board between the 2 starting line tile and the limitations is that in the first round, the first player can only play a 2 action card, while the second player can play an action card that is lower, equal or higher by 1 of the previous action card till the 4 action card is played.
8) Outcomes/Victory conditions : The first player to acquire 5 victory points wins.
Monday, 21 October 2013
Idea Inspiration for Board Game Project 2
Sadly, i still do not have a clear idea for what i want to make for my board game. Thus, i decided to try out more board game as inspirations.
Oasis
(Link for image - http://www.gamersalliance.com/SP04/oasis.htm)
A game which requires you to create an area as big as possible in order to score points. You will also need to think strategically which offer should you take to help you expand your empire and to score as much points as possible
San Juan
(Link for image - http://seriouslyboard.co.nz/games/san-juan/)
A game which has five different roles and act on a round by round basis. The five different roles (Prospector, Councillor, Builder, Trader, Producer) will carry out different actions. The main objectives is to utilize the roles and buildings well in order to score as much victory points as possible
Both game utilizes strategic planning in order to win. The gameplay require you to think of several steps ahead in order to win. The rules was fairly long and complicated, but once we try it out. It was fairly easy to understand and have fun.
I would most likely make a strategic board game and i will try to add in simple rules to make it easier to read and understand so players would not spend a large amount of time figuring out how the game works.
Oasis
(Link for image - http://www.gamersalliance.com/SP04/oasis.htm)
A game which requires you to create an area as big as possible in order to score points. You will also need to think strategically which offer should you take to help you expand your empire and to score as much points as possible
San Juan
A game which has five different roles and act on a round by round basis. The five different roles (Prospector, Councillor, Builder, Trader, Producer) will carry out different actions. The main objectives is to utilize the roles and buildings well in order to score as much victory points as possible
Both game utilizes strategic planning in order to win. The gameplay require you to think of several steps ahead in order to win. The rules was fairly long and complicated, but once we try it out. It was fairly easy to understand and have fun.
I would most likely make a strategic board game and i will try to add in simple rules to make it easier to read and understand so players would not spend a large amount of time figuring out how the game works.
Saturday, 19 October 2013
Idea Inspiration for Board Game Project
So, this semester, one of my major projects tasked is to create a board game. Sounds easy? Haha, i wish. Firstly, to come out with a game, an idea need to be generated and then proposed. If the proposed idea is approved, then come the process of designing and producing the assets of the game. Multiple game testing should be involved to improve game ideas and game rules.
For my inspiration, I have tried out and played these two games.
Giza the Pyramid Building Game
(Link for image - http://www.catawiki.com/catalog/board-games/general-names/giza/708511-giza-the-pyramid-building-game)
A game which requires you to build pyramids on the board and the one with the most score will win.
Saboteur
(Link for image - http://www.boardgamelifestyle.com/?p=search&t=detailed&p_id=224)
A game that has two roles - Gold Miners and Saboteurs. The aim of the gold miners is to forge a path to the finishing cards to get the gold while the aim of the saboteur is the disrupt the gold miners and prevent them from reaching the gold.
Both game utilizes strategic planning in order to win. It felt fun and engaging playing these games as it is a game of sabotaging one another and at the same time, you have to think of ways to win the game.
Based on these two inspiration, the board game which i plan to create would be a fun and engaging game, which requires strategic movement and planning. A game which most likely will cater for the teens and young adults. If possible, i would try to think of ways to improve the gameplay and rules making it easier and fun.
For my inspiration, I have tried out and played these two games.
Giza the Pyramid Building Game
(Link for image - http://www.catawiki.com/catalog/board-games/general-names/giza/708511-giza-the-pyramid-building-game)
A game which requires you to build pyramids on the board and the one with the most score will win.
Saboteur
(Link for image - http://www.boardgamelifestyle.com/?p=search&t=detailed&p_id=224)
A game that has two roles - Gold Miners and Saboteurs. The aim of the gold miners is to forge a path to the finishing cards to get the gold while the aim of the saboteur is the disrupt the gold miners and prevent them from reaching the gold.
Both game utilizes strategic planning in order to win. It felt fun and engaging playing these games as it is a game of sabotaging one another and at the same time, you have to think of ways to win the game.
Based on these two inspiration, the board game which i plan to create would be a fun and engaging game, which requires strategic movement and planning. A game which most likely will cater for the teens and young adults. If possible, i would try to think of ways to improve the gameplay and rules making it easier and fun.
Some of my Illustrations
Here are some of my best illustration which i did on illustrator for one of my assignment, Hero's Journey for History of Theories & Ideas 1 (HTI1). It isn't perfect, but i'm happy and proud of it.
Main Character
Angel (Companion) - Original image used : http://www.fanpop.com/clubs/kanade-tachibana-fan-club/images/22446921/title/kanade-photo
A perfect and ideal clone
Main Character
Angel (Companion) - Original image used : http://www.fanpop.com/clubs/kanade-tachibana-fan-club/images/22446921/title/kanade-photo
A perfect and ideal clone
Subscribe to:
Posts (Atom)